Perhaps some type of basic shape library where limb lengths could be stretched and locked. Would we to eventually be able to create vector stick figures for the rough draft story boards?. Would we want add some type of snap to grid functionality to polyline at some point? Would there be a need for a virtual ruler (straight or curved) that would allow the the user to use the pressure features of a wacom to vary the line thickness but the ruler would software correct to keep the path on the ruler? It sounds like we need a Bezier tool should that could be applied for both bitmap and vector mode It sounds there a need for some type of virtual eraser template for assisting the cleaning up drawings. I guess we're going to have poly-line in both bitmap and vector that’s going to be stripped down to just to make straight lines of uniform thickness Of course the particulars of what Pencil2D will be capable of, remain to be discussed, and even if this sounds "out-of-scope" it's really THAT big of a deal that we get this and other tools in the right mind-set before moving on with the more sophisticated uploaded my thoughts on the polyline tool comparing it to how freecad behaves but didn't realize I had hadn't published it. Efficiency in production is top priority, and that comes with well designed tools. I think Pencil2D should not be thought out as another "drawing tool" with animation capabilities, if someone ever felt that, but rather we should try to make it the 'default' open-source toolbox for professional animators, so those who have limited resources or even big studios won't need to jump between multiple tools to perform their craft. So why not improve both bitmap and vector engines (through the tools) to support these kind of workflows that happen naturally during the animation production pipeline? There are many people that still use pen and paper to plan their layouts and storyboards, of course. I prefer point 1, but think that aside from having a true "editable bezier tool", including drawing " assistants" (rulers, perspective grids, etc) similar to what Krita offers.would benefit greatly those who practice classical -hand-drawn- animation, which is the primary audience for this app. I can also think of two paths for implementing an improved Poliline Tool (a.k.a Bezier tool):ġ) Make the polyline tool an "all-in-one" tool for creating bezier type lines by using editable control points that modify the shape of the stroke (think the pen tool from illustrator, inkscape or photoshop)Ģ) We separate the polyline tool and leave it only as a "straight line" tool To be honest the requested "straight line" command, should be a short-hand shortcut for every drawing tool (pencil, pen, brush & eraser), and not a tool in itself, like every other drawing program does, because it IS expected to behave that way. I think originally it was conceived as a tool to help the clean-up along with the vector layers (that's why it had that "bezier" half-baked mode)įirst we need to define what we need it for, I'll write down some ideas for it's most common uses.īitmap Layer (Not editable, destructive) & Vector Layers (Editable, Non-destructive):ġ) Clean-Up or Drawing of Mechanical Drawings (Objects: Cars, planes, etc - Props: table, chairs, etc)Ģ) Clean-Up or Drawing of Architectural Drawings (Layouts: Interior Environments, Exterior Buildings, etc)ģ) Clean-Up or Drawing Curved Motifs or Logos I think it's time to decide what to do with the Polyline tool to be honest.
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